

1. Balance Patch
In this balance patch, the adjustment is intended to enhance the choice value of both offense and defense to mitigate the monotonous play style.
In offense, we strengthened the space and linked play, which can lead to an actual scoring chance.
In defense, we encouraged more active defense and a broader understanding of psychological strategy.
[Normal Movement Speed Stat Adjustment]
- Normal Movement Speed stat effect is decreased by 10%
[Pass Speed Adjustment]
- Basic Pass Speed is increased by 5%
- Pass Speed affected by Pass Stat is increased by 25%
- Pass Distance affected by Pass Stat is increased by 20%
*Now you can perform Chest Pass in further distance
[Bad Pass Distance Adjustment]
- Distance triggering Bad Pass is adjusted
- Now in close distance, Bad Pass will not be triggered even if you are influenced by the opponent’s defense
[Skill Stamina Consumption Change]
Skill | Previous | Now |
Finger Tip Block | 20 | 35 |
Dash Steal | 40 | 50 |
Dash Intercept | 25 | 50 |
Shoulder Charge | 15 | 25 |
Inside Tackle | 20 | 30 |
Blind Defense | 15 | 25 |
Faceguard | 10 | 25 |
[Defense Influence on Skill Change]
- Floater: When the defender is in front, the Shot Success Rate is decreased more than before
- Floater Fake: When the defender is in front, the Shot Success Rate is decreased more than before
- Massive Strike: When the defender is attempting a block, the Shot Success Rate is decreased more than before
[Teammate Screen Range Adjustment]
- Shot Impediment: The effective range when attempting a shot near a teammate’s screen is increased
[Shot Success Rate Decrease Effect Adjustment]
- Now you can lower the opponent’s Shot Success Rate more when you attempt a block while the opponent attempts the shot
[Screen Stamina Consumption Change]
- Now, Screen or Screen-related skills consume more stamina if you use Screen more than 1 time within a short time period
*Screen 1 time: no extra consumption
*Screen 2 or more times: consume extra stamina
[3 Point Shot Distance Logic Adjustment]
- Previous:
*When you attempt a shot outside of the 3 Point line, the Shot Success Rate will be decreased
by 66%
*If you have a 3 Point Shot Distance stat, the Shot Success Rate decrease effect is not applied within the stat distance
- Now:
*When you attempt a shot outside of the 3 Point Line, the shot success rate will be decreased
by 66%
*If you have a 3 Point Shot Distance stat, the Shot Success Rate decrease effect is less effective based on the distance from 3 Point line within the stat distance
- The Shot Success Rate decrease effect is affected by 3 Point Shot stat
- For example, if your 3 Point Shot Distance stat is 2m, based on your 3 Point Shot stat, only 0~4% of the Shot Success Rate decrease effect will be applied
[Skill Stat Application Issue Fix]
-Floater, High Floater, and Euro Step Dunk distance stat is not properly applied issue is fixed
*Max Distance is not changed
-Diving Catch-related stat is not properly applied issue is fixed
*Diving Catch Activation Distance stat is now properly applied