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Patch Note ver. 1.1.216.1 (October 28th) October 28 , 2026 / 6:04 PM

​

Greetings, FS City

The following are the updates for the end of this month.


[System]

1. Pet System Change



​Your adorable pet companion is back — stronger than ever!

The pet system has been completely revamped.

Please refer to the details below.


1. Pet Adoption System Change


​- Kennel products were removed, and a single Pet Adoption banner was added. 

  You can access the Pet Adoption banner via [Characters] – [Pet].


- Use Coins or Points to adopt a pet. There is no difference in draw rates between currency types; only the amount consumed differs.


- Please refer to the rates below. Rates are equally distributed for the same grade of pet.


GradeRate
Bronze70%
Silver25%
Gold5%




​- You can combine same-grade pets to obtain a same-grade or higher-grade pet.


- Pet Combination requires coins or points. There is no difference in combination probability between currency types, but the required pet materials by currency type are as follows :


Coins: 5 pets required

Points: 2 pets required


- When combining Platinum Pets, one random Platinum Pet will be obtained. 

  (Higher grades are not available)


- Please refer to the table below for the combination rate.​

​​​

Combination Pet GradeSame Grade Result RateHigher Grade Result Rate
Bronze40%60%
Silver60%40%
Gold75%25%
Platinum100%—


2. Pet Ability & Growth Change


- Pet skill system has been changed from an activation-based system to automatically activate when equipped. 
  Accordingly, all skill activation conditions have been removed. This change applies to pets owned before the 10/28 update.

- Pet has a Unique Ability and Sub Ability. Unique Ability effect, Sub Abilities, and stat values vary by pet and grade.​




​- Sub Abilities can be unlocked and enhanced through Pet Enhancement. 

  Enhancement consumes Pets and Coins as materials.


- Sub Abilities are sequentially unlocked every 3 enhancement levels. 

After all Sub Abilities are unlocked, you can enhance one unlocked ability at random at every 3 enhancement levels.


- Please refer to the table below for the number of unlockable Sub Abilities and max enhancement level by grade. 

  For detailed information, please refer to the separate chart: [View Details]


GradeBronzeSilverGoldPlatinum
Unique AbilityOOOO
Sub AbilityX123
Max Enhancement Level361215


3. Other Changes


- Pet Skill Change / Appearance Change / Name Change features have been removed. 

  Pets owned prior to the 10/28 update will retain their last settings before the 10/28 update.

- Sales and usage of the following pet-related items have been discontinued:


Pet Skill Change Ticket / Appearance Change Ticket / Name Change Ticket 

Pet Coins / Pet Grade Up Items / Silver Pet Adoption Tickets


Gold Pet Adoption Tickets can be used in the new Adoption Banners after the 10/28 update


- Items remaining unused before the 10/28 update can be sold for a certain amount 

  of coins from your inventory.

- Each character can still equip one pet. The pet equip system remains the same.

 


4. Existing Pet Transition

- Pets owned before the 10/28 update will remain fully usable

- Skill activation conditions for existing pets will be removed, and skills will be locked to 

  their last settings.

- Existing pets will not receive Sub Stats; only their original pet skills will be retained

- Existing pets can be used as combination and enhancement materials. 

  New Pets can be obtained through combination.


~ 3on3 Freestyle Team​

Patch Note ver. 1.1.215.3 (October. 21st) October 22 , 2026 / 1:50 AM
Greetings, FS City

The followings are the updates for the end of this month.​

​[System] 

​

1. Crew Mission Update​

​Take on Shared Missions with your crew and earn bigger rewards! 


What is Crew Mission? 

- 5 Shared Missions are given every Crew Season (2 weeks). Your crew's combined play records count toward each mission. 

- Previous Crew Rank rewards and individual rewards are merged into Crew Mission rewards. 

- Mission requirements are set by the number of Crew members, so small crews with high participation can earn rewards more easily. 


MissionConditionMode
ReboundRebound3vs3 / Ranked
BlockBlock3vs3 / Ranked
AssistAssist3vs3 / Ranked
ScoreScore3vs3 / Ranked
3PTMake 3PT3vs3 / Ranked

​*Missions may change each season. 


Reward Split


​

​- Each mission has a Total reward. When the mission is cleared, you receive your share based on the Contribution Ranking. 

- My reward = Total reward x My Reward Split Ratio 

- Example) If the Total reward is 15 and your split is 5%, you receive 1. 

- Ranks are set for each mission. For tied scores, the member who reached it first ranks higher. 

- Members who did not participate (0% contribution) cannot receive that mission's reward. 


[11 or more participants] Crew Master sets the Reward Split (default below)

Contribution RankingTop 1~5%Top 6~15%Top 16~30%Top 31~60%Below Top 60%
Reward Split Ratio40%30%15%10%5%

*Set in [Activity] > [Reward Split]. It applies from the next Crew Season. 



[10 or fewer participants] Fixed rewards by rank (example)

Participants#1#2#3#4#5
1100%----
360%25%15%--
545%20%15%10%10%


Shared Reward 

- Each Shared Mission you clear unlocks 1 Shared Reward tier. You can receive tiers up to your Crew member count at the start of the season.

TierMissions ClearedCrew MembersReward
Tier 111~10Intensive Note x1
Tier 2211~25Intensive Note x1
Tier 3326~40Intensive Note x2
Tier 4441~60Intensive Note x2
Tier 5561~7535 Points

*​Example) A crew with 20 members at the start of the season clears all 5 missions → Tier 1~2 Shared Rewards (Intensive Note x2). 


Season Participation & Reward Rules

CategoryDetails
Crew SeasonRuns every 2 weeks. Mission requirements and Shared Reward tiers are fixed at season refresh by Crew member count.
First crew joinJoin mid-season and take part in Crew Mission and get rewards right away.
Crew change (leave and join another crew)Cannot take part in Crew Mission or Shared Reward mid-season. You can take part from the next season.
Leave · RemovedRewards for that season are lost.
Getting rewardsMission reward: [Get Reward].
Shared Reward: sent to Mailbox automatically when unlocked.
(Unclaimed rewards are sent on your first login next season.)


======================================================================

2. Crew Feature Improvements

Enjoy crew activities with the new Crew menu! 



​



Crew Menu Update

MenuChanges
Crew NewsFirst screen. Check notices, Online Members, Board posts, and Crew Check-in in one place.
Crew ScoreCheck Total Score and your Contribution by Activity Score.
Playstyle (New)Share your Preferred Position and Play Time with your crew.
Crew MembersShows Main Position, Main Character, Play Time, and Online Status.
BOARDStatus Board and Crew Record are merged. Crew Manager or higher can Delete Crew Post.
*Menus not available for your Crew Role are hidden.



​[Crew Score Info] 

CategoryActivity (3vs3/Ranked)ScoreDaily Limit
Co-op ScoreComplete Crew Mission100-
Co-op ScorePlay with 1 / 2 Members10 / 15-
Personal ScoreCheck-in / Win1 / 51 / -
Personal ScoreMake 2PT · Make 3PT · Block · Rebound · Assist1 each50 each

*Co-op Score counts only toward the crew Total Score, not your Personal Score. 


Crew Join Improvements 

- The [Recruiting Crews] tab is shown first. You can check Join Req. (Instant Join / Apply Join / Unavailable) in the crew list. 

- Crews you applied to show [Pending]. You can apply to up to 5 crews, and the oldest request is canceled when applying to another crew. 


Inactive Crew Auto-Disband​

StageConditionResult
DeactivatedNo Crew Check-in by any member for 14 daysCrew features unavailable
(score, missions, rewards)
Reactivated1 or more members Check-in within 7 daysBack to active status
Auto-DisbandStays deactivated for 7 daysCrew Master gets 50% of the crew creation cost back via Mailbox

​

Token Shop & Token End Notice

- The Token Shop and Tokens end on [TBD]. Tokens cannot be used after that. 


Other Changes 

- A [Mission] row is added to the Crew Score on the match result screen. 

- 2 crew banners are removed from the Squad page. 

- Fixed: Crew Check-in not working right after creating a crew, and focus moving when scrolling the Crew Rank list. ​

​

====================================================================


- 3on3 Freestyle Team​

​​​

Patch Note ver. 1.1.213.1 (October 7th) October 7 , 2026 / 5:28 PM

​Greetings, FS City 


The following are the updates for the end of this month. 


[System] 


1. 3vs3 Matchmaking Improvement 

Matchmaking improvement is applied to 3v3 mode. 

This update lets you find opponents who have a similar skill level and shorten match-finding time. 


Check below for more details. 


> With this update, the separate high-tier and low-tier matchmaking pools are being combined into one. Combining the pools does not mean you'll be matched against players far outside your skill range.

 

> Matchmaking now searches more efficiently, so finding a match takes less time.


> Matchmaking now picks opponents more precisely, so you're more likely to face players at a similar skill level.


 

2. Crew System Improvement Pre-Notice 

3on3 developer team is continuously working on improvements so that you can keep 

enjoying 3on3.

 

In late October, we'll be rolling out a Crew update — bringing in content that better fits what Crews are for, and giving Crew members more ways to work together. 


Please note that the schedule is subject to change.

 

>​ Crew system’s UI/UX will be improved, making the Crew menu easier to use.


>​​ Crew Missions will be reworked to encourage Crew members to play together more, with more challenging missions to take on.


>​​ Crew reward system will be improved so that even smaller Crews can earn a variety of rewards based on their members' activity and teamwork.


We'll share the full update details once the Crew update goes live.


- 3on3 Freestyle​

Patch Note ver. 1.1.212.1 (September. 30th) September 30 , 2026 / 6:47 PM


Greetings, FS City 


The following are the updates for the end of this month. ​


[System]

1. Growth Score & Fame System Update



How much have your characters grown? Check it with Growth Score and Fame!

Train and win to raise your score. Compete with other ballers!


1) What are Growth Score and Fame?




CategoryDescriptionWhere to Check
Growth ScoreScore for each character, based on training and recent winsLobby, Characters page, Ranking
FameTotal Growth Score of all owned charactersNametag, Ranking


-Your current stats and wins from the last 15 days are applied from the 9/30 update.


2) How to Raise Growth Score


MethodGrowth ScoreDuration
Character Level Up · Skill · Character Tree · Talent+1 per 1 stat increasedPermanent
Character Prestige Up+50 ~ +250 per Prestige (see table below)Permanent
Equip Ability Card+1 ~ +49 per card (based on equipped preset, Default : Preset A)Decreases when unequipped/changed
Equip P-Buff+1 ~ +100 per slot (all characters in the same position)Decreases when unequipped/replaced
Equip PetBronze +1 / Silver +2 / Gold +3 / Platinum +4Decreases when unequipped/replaced
Normal 3vs3 Win+50 per winRemoved after 15 days



[Character Prestige Up]


PrestigeP2P3P4P5P6P7P8
Growth Score+50+100+100+200+250+250+250

​

-Prestige Up adds the Growth Score in the table.

-Stats drop slightly on Prestige Up, so the final gain is lower than the table.​



[Pet]


Pet GradeBronzeSilverGoldPlatinum
Growth Score+1+2+3+4



[Wins]


​- Only 3vs3 wins from the last 15 days count. Wins from other modes do not count.

- Each day, the oldest day of wins is removed. If you stop winning, your score and rank may drop​


TodayCounted WinsRemoved Wins
10/1510/1 ~ 10/15-
10/1610/2 ~ 10/1610/1
10/1710/3 ~ 10/1710/2


​​3) How to Raise Fame


- Your Fame rises when a character gains Growth Score.

- Getting a new character also adds to your Fame.

- Training more characters raises Fame faster.

- Unowned and Temporary characters do not count.

- Fame calculation example:


Owned CharacterGrowth Score
Character A1,000
Character B800
Character C500
Fame2,300


2. Growth Score & Fame Ranking Update

Where does your character rank? Check it out on the Ranking page!


​

1) Ranking Page Update


- Growth Score Ranking (by character) and Fame Ranking (by account) are added.

- Tab order: Growth Score → Fame → Career → Character.

- Both rankings are based on the last 15 days. Past rankings are not saved.

- For tied scores, the player who reached it first ranks higher.


​

Growth Score RankingFame Ranking
Rank / Nickname / CrewRank / Nickname / Crew
GrowthFame
Growth from Ability Card · P-Buff · PetNumber of characters applied
Victory Points (last 15 days)Top Growth character · Victory Points (last 15 days)


​2) TOP 10 


- Characters in the Top 10 get a TOP rank icon in the lobby and matchmaking screen.

- The TOP rank icon is shown instead of the Champion mark.


3) New Options

​

- Turn these on or off in Options > Game Option > Visual.


OptionFunctionDefault
Show Growth Score During MatchmakingShows TOP rank icon when matchingON
Growth Score Global NoticeShows Growth Score changesON

​

- 3on3 Freestyle Team

Patch Note ver. 1.1.211.1 (September. 23rd) September 23 , 2026 / 7:12 PM

Greetings, FS City 


The following are the updates for the end of this month. 


[System]


1. Daily Quest Improvement



Complete your daily quest and get more exciting rewards! 

Ease your stress with daily tasks and get more valuable rewards! 


1) System Change ​


​


- Upon clearing the Daily Quest, you can receive a Daily Quest Ticket as a reward 

- Given Daily Quest Ticket amount varies based on the difficulty of the Daily Quest 

- Use Daily Quest Ticket to draw a random reward in the Daily Quest menu 

- With Daily Quest Improvement, all daily task rewards are combined into Daily Quest. Now you can get more rewards with simple daily task 

- The drawn reward is removed from the pull, and the rate will be rearranged 

- Daily Quest rewards and tickets will be reset every 2 weeks 

- If you pull the winner prize before reset, you can reset the reward pull for free 

- Daily Quest random reward rate  




2. In-Game System/UX Change

The following categories are adjusted as of the 9/23 update. 

Please check below for more details. 


1) Pass UX Improvement 


- A UX improvement patch is applied to the pass system to let you manage your pass more easily. 

- A Game Pass menu is added to the lobby menu. In this menu, you can navigate to Growth Pass and Battle Pass 

- In the Growth Pass menu, you can manage all characters’ Growth Passes 

- In the Battle Pass menu, you can check this season’s Battle Pass and purchase Battle Pass-related products 

- With the Battle Pass menu update, all Battle Pass-related products are removed from the shop. You can purchase Battle Pass products via the Battle Pass menu 


2) Growth Pass UX Improvement 

- When a character’s Growth Pass is active, a badge icon is added to the character so you can check pass status more easily 

- The badge icon will show your status of Growth Pass : 


*Pass is active on character 

*You have available Growth Pass rewards for the character 

*Pass termination date is coming 


- When you receive a Growth Pass reward, the reward directly goes to your inventory instead of the mailbox 



3) Mini Game & Treasure Hunt Closure 

- Mini Game is temporarily closed and removed from the menu 

- Daily Treasure Hunt event for FS Village is removed 

- Possible rewards from Mini Game and Treasure Hunt are moved to Daily Quest. Now you can earn more possible daily rewards from Daily Quest system 



4) Ability Card & P-Buff Requirement Adjustment 

- Ability Card unlock requirement is lowered to account level 9 

- P-Buff slot unlock requirement is lowered: 


First slot: unlock at account level 7 

Second slot: unlock at account level 10 



5) Match Result Skip Function  

- Skip button is added to the match result page. Now you can skip the match result and quickly come back to the line up page ​​